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Important before reading: read the plots page prior to reading this page to ensure you know what the meaning of some terms on this page is.

Plot flags

The most powerful feature of the plots system on the creative server is the existence of plot flags. Plot flags allow you to precisely control what guests can and cannot use, build and remove on your plot. Not just that, but the plot flags feature also allows you to severely tweak Minecraft’s vanilla mechanics! How to set plot flags and what plot flags there are can be read on this page.

Vanilla tweaks

  • beacon-effects (true or false, default is true)
    Allows you to turn off the effects of a beacon.
    This way you can create purely decorative beacons on your plot.
  • block-burn (true or false, default is false)
    Allows you to enable fire burning (breaking) blocks.
  • block-ignition (true or false, default is true)
    Allows you to disable ignition of blocks such as TNT.
  • concrete-harden (true or false, default is true)
    Allows you to place concrete powder in water without it turning into concrete.
  • coral-dry (true or false, default is true)*
    Allows you to place coral without it drying when there is no water nearby.
  • crop-grow (true or false, default is true)
    Allows you to disable the growth of crops on your plot.
    This is similar to setting the randomTickSpeed gamerule to 0 in vanilla Minecraft.
  • copper-oxide (true or false, default is false)
    Allows you to enable copper oxidizing on your plot.
  • device-interact (true or false, default is true)*
    Allows you to disable mechanics such as trapwires or pressure plates.
  • disable-physics (true or false, default is false)
    Allows you to disable the physics of blocks on your plot.
    This allows you to, for example, create floating sand.
  • entity-change-block (true or false, default is false)
    Allows you to enable entities changing blocks.
    Such as sheep turning grass blocks into dirt.
  • explosion (true or false, default is false)
    Allows you to enable the effects of an explosion inside the plot.
    This isn’t the same as the block-ignition flag!
  • grass-grow (true or false, default is true)
    Allows you to disable grass blocks spreading.
    This is the mechanic that turns dirt into grass blocks when being surrounded by the latter.
  • ice-form (true or false, default is false)
    Allows you to enable water turning into ice when your plot is in a cold biome.
  • ice-melt (true or false, default is false)
    Allows you to enable ice melting in your plot.
  • kelp-grow (true or false, default is true)
    Allows you to disable the growth of kelp.
  • leaf-decay (true or false, default is true)
    Allows you to turn off naturally generated leaves decaying when there is no log surrounding it.
  • mob-break (true or false, default is false)
    Configuring this will allow mobs to break blocks in the plot.
    This is similar to setting the mobGriefing gamerule to true in vanilla Minecraft. This must be enabled, for example, to make farming villagers work.
  • mob-place (true or false, default is false)
    Configuring this will allow mobs to place blocks in the plot.
    This is similar to setting the mobGriefing gamerule to true in vanilla Minecraft. This must be enabled to, for example, make farming villagers work.
  • mycel-grow (true or false, default is true)
    Similar to the grass-grow flag, but this one affects the spreading of mycelium instead.
  • projectile-change-block (true or false, default is false)
    Configuring this will make projectiles change blocks.
    Example: when the block-ignition flag is enabled this will ignite TNT when being shot by a flame-enchanted bow.
  • snow-form (true or false, default is false)
    Similar to the ice-form flag, but this one affects the forming of snow instead.
  • snow-melt (true or false, default is true)
    Similar to the ice-melt flag, but this one affects the melting of snow instead.
  • soil-dry (true or false, default is true)*
    Setting this to false will prevent farmland turning back into dirt when not hydrated.
  • vine-grow (true or false, default is true)
    Allows you to disable the growth of vines in the plot.
  • liquid-flow (false or unset, unset by default)
    Set this to false to disabled liquids flowing. Unset this flag to let liquids flow again.

Plot controls

  • weather (rain, thunder or unset, unset by default)
    Allows you to simulate a certain weather type just in your plot.
    If unset, your plot will never experience rain/snow or thunder.
  • time (time in Minecraft ticks, disabled by default)
    Allows you to simulate a certain time for just your plot.
    Vanilla mechanics such as villagers sleeping will continue to use the server-wide time.

General permission control

  • drop-protection (true or false, default is false)
    Enabling this disallows guests to pick up items in your plot.
    When this is enabled, only people with the member or trusted trust level can pick up items in your plot.
  • item-drop (true or false, default is true)
    Allows you to prevent items from being dropped in your plot.
  • lectern-read-book (true or false, default is false)
    Allows you to prevent players from taking books from lecterns.
    Set this to true to disallow players to take books from lecterns.
  • no-worldedit (true or false, default is true)*
    Setting this to true will disable WorldEdit usage on the plot.
    You must be trusted in order to be able to change this flag.
  • redstone (true or false, default is false)*
    Setting this to true will enable redstone in the plot.
    You must be trusted in order to be able to change this flag.

Guest permission control

  • break (list of block names or vanilla-tags, empty by default)
    List of blocks/items guests can break on the plot.
  • place (list of block names or vanilla-tags, empty by default)
    List of blocks/items guests can place on the plot.
  • use (list of block names or vanilla-tags, empty by default)
    List of blocks/items guests can use (interact with) on the plot.
    This allows you to restrict certain areas by using iron doors in combination with a specific type of button. For example, spruce button is staff only while oak button can be activated by everyone via this flag.
  • vehicle-break (true or false, default is false)
    Setting this to true will allow guests to break vehicles in your plot.
    Read what things are defined as vehicles here.
  • vehicle-place (true or false, default is false)
    Same as vehicle-break, but it affects the placement of vehicles instead.
  • vehicle-use (true or false, default is true)*
    Allows guests to use vehicles in your plot. Must be enabled when using TrainCarts!
    When the explosions flag is set to true, enabling this flag will also allow guests to ignite TNT minecarts.
  • misc-break (true or false, default is false)
    Allows guests to break miscellaneous items in your plot.
    Currently only armor stands are defined as miscellaneous items.
  • misc-place (true or false, default is false)
    Same as misc-break, but it affects the placement of miscellaneous items instead.
  • misc-interact (true or false, default is false)*
    Allows guests to interact with miscellaneous items.
    This will, for example, allow guests to take armor from armor stands.
  • villager-interact (true or false, default is false)
    Disabling this will disallow guests to interact with villagers in your plot.
  • projectiles (true or false, default is false)
    Setting this to true will allow guests to shoot projectiles (such as arrows or fireworks) in your plot.
    Read what items are defined as projectiles here.

Preferences

  • notify-enter (true or false, default is false)
    Makes you receive a notification whenever someone enters your plot.
  • notify-leave (true or false, default is false)
    Makes you receive a notification whenever someone leaves your plot.

* This flag’s default value only applies to The Pro SMP Network, and has a different default value in the documentation of PlotSquared.